github flame-engine/flame v1.17.0

latest releases: v1.21.0, flame_tiled-v1.21.0, flame_texturepacker-v4.1.2...
7 months ago

1.17.0

Note: This release has breaking changes.

  • REFACTOR: Change the ClipComponent factory Constructor to redirect Constructor (#3089). (cc035fb4)
  • FIX: Call render properly from nested FlameGames (#3106). (cb1e3701)
  • FIX: CircleHitbox should properly detect when ray is outside (#3100). (8cd9e123)
  • FIX: Clamp opacity set by the ColorEffect to 1.0 (#3069). (9282cc38)
  • FIX: FutureOr return type of ComponentViewportMargin.onLoad (#3059). (72678c67)
  • FIX: Size for SpriteComponent.fromImage should be nullable (#3054). (2ed71a3c)
  • FIX: Check for removing state while adding a child (#3050). (3a24a51d)
  • FEAT: Add onFinished callback to ScrollTextBoxComponent (#3105). (233cc94c)
  • FEAT: Add copyWith method on the TextBoxConfig (#3099). (b946ba70)
  • FEAT: Component tree for the devtools extension tab (#3094). (bf5d68e9)
  • FEAT: Add PositionComponent.toString (#3095). (b1f01986)
  • FEAT: Add SpriteBatch.replace to allow the replacement of the batch information (#3079). (bf3c282d)
  • FEAT: Initial functionality of flame_devtools (#3061). (c92910c6)
  • FEAT: Add HasPerformanceTracker mixin on Game (#3043). (6270353a)
  • BREAKING REFACTOR: Use HasTimeScale for Route (#3064). (30fde805)
  • BREAKING FIX: Removed unused parameters from SpriteWidget (#3074). (f49d24c0)

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