[1.0.0-releasecandidate.13]
- Fix camera not ending up in the correct position on long jumps
- Make the
JoystickPlayer
aPositionComponent
- Extract shared logic when handling components set in BaseComponent and BaseGame to ComponentSet.
- Rename
camera.shake(amount: x)
tocamera.shake(duration: x)
- Fix
SpriteAnimationComponent
docs to useFuture.wait
- Add an empty
postRender
method that will run after each components render method - Rename
Tapable
toTappable
- Fix
SpriteAnimationComponent
docs to useFuture.wait
- Add an empty
postRender
method that will run after each components render method - Rename
HasTapableComponents
toHasTappableComponents
- Rename
prepareCanvas
topreRender
- Add
intensity
toCamera.shake
FixedResolutionViewport
to use matrix transformations forCanvas