github flame-engine/flame 1.0.0-releasecandidate.13
1.0.0-rc13

latest releases: v1.21.0, flame_tiled-v1.21.0, flame_texturepacker-v4.1.2...
pre-release3 years ago

[1.0.0-releasecandidate.13]

  • Fix camera not ending up in the correct position on long jumps
  • Make the JoystickPlayer a PositionComponent
  • Extract shared logic when handling components set in BaseComponent and BaseGame to ComponentSet.
  • Rename camera.shake(amount: x) to camera.shake(duration: x)
  • Fix SpriteAnimationComponent docs to use Future.wait
  • Add an empty postRender method that will run after each components render method
  • Rename Tapable to Tappable
  • Fix SpriteAnimationComponent docs to use Future.wait
  • Add an empty postRender method that will run after each components render method
  • Rename HasTapableComponents to HasTappableComponents
  • Rename prepareCanvas to preRender
  • Add intensity to Camera.shake
  • FixedResolutionViewport to use matrix transformations for Canvas

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