Changelog
- basic (experimental) roomscale movement support
- HUD follows head
- binoculars now follow holding hand
- fix controllers not working with Oculus OpenXR runtime
Commits
- 13009fa: wip Roomscale: rotate player with HMD (Holger Frydrych)
- bcfd87f: wip Roomscale movement (Holger Frydrych)
- 32c929f: wip Roomscale movement (Holger Frydrych)
- a7e08a0: wip Check for collisions in romscale movements (Holger Frydrych)
- 4408f96: wip Getting closer to working roomscale movement (Holger Frydrych)
- d8de61d: Potentially working solution for roomscale movement (Holger Frydrych)
- 5e8bb2e: Ensure physics properly update when losing contact to the ground (Holger Frydrych)
- a1004d5: Take roomscale offset into account for weapon positioning (Holger Frydrych)
- ee4578f: Attach ingame HUD to player head, open menu in front of player (Holger Frydrych)
- 8ec65b1: Detach HUD during cutscenes if in cinema mode (Holger Frydrych)
- aa8c204: Adjust HUD sizes (Holger Frydrych)
- 599108d: Make HUD work better for modal HUD (Holger Frydrych)
- 91d3a16: Attach HUD to off hand when binoculars are active (Holger Frydrych)
- 535be62: Small HUD fixes (Holger Frydrych)
- 8ae51f7: wip Modify binocular view by controller transform (Holger Frydrych)
- a672420: Eliminate unwanted angles from base view for binoculars (Holger Frydrych)
- 274431c: Disable 3D effect for binoculars; just doesn't work all that well (Holger Frydrych)
- 58c6d19: Allow player to zoom in and out while holding the binoculars (Holger Frydrych)
- 370f5ba: Adjust camera positioning in binoculars view (Holger Frydrych)
- cc75acf: Add function to hide left arm on weapons (Holger Frydrych)
- 51e3b19: Fix controller pose binding paths to conform to OpenXR spec (Holger Frydrych)
- 5446116: Update version (Holger Frydrych)