CHANGELOG
Famicom Disk System support with limitations, additional mapper improvements, and native PAL/Dendy frame rates on RP2350 boards.
General Info
Binaries for each configuration and PCB design are at the end of this page.
Click here for tested configurations.
See setup section in readme how to install and wire up
v0.39
Features:
- Famicom Disk System (.fds) support on RP2350 boards with PSRAM (with limitations—see #192, #193, #194, #195). Requires a BIOS file at
/bios/fds-bios.rom. Disk swapping is done via the settings menu (SELECT+START). - Added "reset game" option to the in-game settings menu.
- Removed unused 360 folder from metadata.
Fixes
Regional Support:
- PAL/Dendy games now run at the correct frame rate on RP2350 boards (50Hz instead of 60Hz). RP2040 boards still run PAL/Dendy at 60Hz due to hardware constraints.
Mapper & Game-Specific Fixes:
- Mapper 85 now supported (tested with Tiny Toon Adventures 2 JP, Lagrange Point JP). Note: expansion audio for Mapper 85 is not yet emulated.
- Akumajou Special: Boku Dracula-kun (Mapper 23) - fixed black screen issue.
- Gimmick! (JP) - fixed black playfield after pressing Start.
- Robocop 3 (USA) - fixed black screen on startup (Mapper 1 fix).
- Castlevania III US (Mapper 5) and Castlevania III JP (Mapper 24) - fixed sound effects cutting out mid-level.
- Akumajou Densetsu (Castlevania III JP) - fixed graphical glitches in intro screen.
- Galaxian (JP) - fixed handling of incorrect ROM header info.
- Battletoads - Double Dragon - fixed missing sound effects.
- Double Dragon - partial fix for sound glitch.
- Added Sunsoft 5B expansion audio emulation for Mapper 69 (Gimmick!, Hebereke).
Performance & Stability:
- Fixed stack overflow when sorting large directory contents.
- Removed 40K fixed buffer used for Mapper 235 from heap memory.
- DVI mode: added watchdog function on core 1 to recover from occasional signal drops
Adafruit Fruit Jam:
- Headphone detection now works correctly; plugging in headphones automatically mutes the speaker.
- External audio setting now enables the Fruit Jam's built-in speaker.
previous changes
See HISTORY.md
Downloads by configuration
Binaries for each configuration are listed below. Binaries for Pico(2) also work for Pico(2)-w. No blinking led however on the -w boards.
For some configurations risc-v binaries are available. It is recommended however to use the arm binaries.
Note
No dedicated binaries are provided for the Pico w or Pico 2w. Instead, use the Pico or Pico 2 binaries. Enabling the LED on these boards causes too many issues. #136
Standalone boards
| Board | Binary | Readme | |
|---|---|---|---|
| Adafruit Metro RP2350 | piconesPlus_AdafruitMetroRP2350_arm.uf2 | Readme | |
| Adafruit Fruit Jam | piconesPlus_AdafruitFruitJam_arm_piousb.uf2 | Readme | |
| Waveshare RP2040-PiZero | piconesPlus_WaveShareRP2040PiZero_arm.uf2 | Readme | 3-D Printed case |
| Waveshare RP2350-PiZero | piconesPlus_WaveShareRP2350PiZero_arm_piousb.uf2 | Readme | 3-D Printed case |
Breadboard
| Board | Binary | Readme |
|---|---|---|
| Pico | piconesPlus_AdafruitDVISD_pico_arm.uf2 | Readme |
| Pico W | piconesPlus_AdafruitDVISD_pico_w_arm.uf2 | Readme |
| Pico 2 | piconesPlus_AdafruitDVISD_pico2_arm.uf2 | Readme |
| Pico 2 W | piconesPlus_AdafruitDVISD_pico2_w_arm.uf2 | Readme |
| Adafruit feather rp2040 DVI | piconesPlus_AdafruitFeatherDVI_arm.uf2 | Readme |
| Pimoroni Pico Plus 2 | piconesPlus_AdafruitDVISD_pico2_arm.uf2 | Readme |
PCB Pico/Pico2
| Board | Binary | Readme |
|---|---|---|
| Pico | piconesPlus_AdafruitDVISD_pico_arm.uf2 | Readme |
| Pico W | piconesPlus_AdafruitDVISD_pico_w_arm.uf2 | Readme |
| Pico 2 | piconesPlus_AdafruitDVISD_pico2_arm.uf2 | Readme |
| Pico 2 W | piconesPlus_AdafruitDVISD_pico2_w_arm.uf2 | Readme |
3D-printed case designs for PCB:
https://www.thingiverse.com/thing:6689537.
For the latest two player PCB 2.0, you need:
- Top_v2.0_with_Bootsel_Button.stl. This allows for software upgrades without removing the cover. (*)
- Base_v2.0.stl
- Power_Switch.stl.
(*) in case you don't want to access the bootsel button on the Pico, you can choose Top_v2.0.stl
PCB WS2XX0-Zero (PCB required)
| Board | Binary | Readme |
|---|---|---|
| Waveshare RP2040-Zero | piconesPlus_WaveShareRP2040ZeroWithPCB_arm.uf2 | Readme |
| Waveshare RP2350-Zero | piconesPlus_WaveShareRP2350ZeroWithPCB_arm.uf2 | Readme |
PCB: Gerber_PicoNES_Mini_PCB_v2.0.zip
3D-printed case designs for PCB WS2XX0-Zero:
https://www.thingiverse.com/thing:7041536
PCB Waveshare RP2350-USBA with PCB
PCB: Gerber_PicoNES_Micro_v1.2.zip
Readme
Pimoroni Pico DV
| Board | Binary | Readme |
|---|---|---|
| Pico/Pico w | piconesPlus_PimoroniDVI_pico_arm.uf2 | Readme |
| Pico 2/Pico 2 w | piconesPlus_PimoroniDVI_pico2_arm.uf2 | Readme |
| Pimoroni Pico Plus 2 | piconesPlus_PimoroniDVI_pico2_arm.uf2 | Readme |
Note
On Pico W and Pico2 W, the CYW43 driver (used only for blinking the onboard LED) causes a DMA conflict with I2S audio on the Pimoroni Pico DV Demo Base, leading to emulator lock-ups. For now, no Pico W or Pico2 W binaries are provided; please use the Pico or Pico2 binaries instead. (#132)
SpotPear HDMI
For more info about the SpotPear HDMI see this page : https://spotpear.com/index/product/detail/id/1207.html and https://spotpear.com/index/study/detail/id/971.html
The easiest way to set this up is using an expander board like this: https://shop.pimoroni.com/products/pico-omnibus?variant=32369533321299
See also #127
| Board | Binary |
|---|---|
| Pico/Pico w | piconesPlus_SpotpearHDMI_pico_arm.uf2 |
| Pico 2/Pico 2 w | piconesPlus_SpotpearHDMI_pico2_arm.uf2 |
Murmulator M1
For more info about the Murmulator see this website: https://murmulator.ru/ and #150
| Board | Binary |
|---|---|
| Pico/Pico w | piconesPlus_MurmulatorM1_pico_arm.uf2 |
| Pico 2/Pico 2 w | piconesPlus_MurmulatorM1_pico2_arm.uf2 |
Murmulator M2
For more info about the Murmulator see this website: https://murmulator.ru/ and #150
| Board | Binary |
|---|---|
| Pico/Pico w | piconesPlus_MurmulatorM2_arm.uf2 |
Other downloads
- Metadata: PicoNesMetadata.zip
Extract the zip file to the root folder of the SD card. Select a game in the menu and press START to show more information and box art. Works for most official released games. Screensaver shows floating random cover art.