github farmerarmor/ACUnityVR v0.1.0
ACUnityVR v0.1.0 (experimental)

pre-release5 hours ago

Initial experimental release of ACUnityVR, using the restored r29 baseline.

Native same-frame stereo and tracked OpenXR rendering, automatic startup,
first/third person, separate HUD/menu sizing, native camera/crowd visibility
corrections, AA-off lighting corrections, sky/cloud fixes, configurable NVIDIA
foveation/hidden-area mask, and optional smoke/tree-billboard/fog removal.

Download ACUnityVR-0.1.0.zip below. Extract the ACUnityVR folder beside
ACU.exe, connect the headset, close Unity, run Start-ACUnityVR.cmd, and load
your save normally. No manual shader collector step is needed. F9 recenters,
Pause switches first/third person, and closing Unity ends VR. F10 stop is disabled.

The four runtime binaries are the exact previously headset-used r29 files;
the unsuccessful later vignette and cloud-shadow experiments are excluded.
Source is included in this repository. Checksums are supplied with the archive.

Known limitations: moving dark shading remains unresolved. Changing game
graphics settings during VR has caused game/PC freezes; configure settings in a
normal non-VR session first. Soft shadows have stereo issues. Performance is
demanding, and 90 Hz pacing is not a promise of 90 fresh stereo pairs/s. Every
cutscene, area and full-game stability have not been validated.

Tested with Meta Quest Link/OpenXR. Other runtimes/GPUs are unverified. The mod
requires ACU.exe SHA-256
748abdc6456397fe7d8080f975f2a5ed3123bce548e7bf1c68b23f47e8b27e40.
Read the README for installation, configuration and restoring display settings.

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