github fantasycalendar/FoundryVTT-Sequencer 4.3.0

4 hours ago
  • Sequencer - Fixed finished sequences never being cleared out when the Sequencer Manager was never opened
  • Effects - Effects placed on or aimed at a placeable (.atLocation(), .attachTo(), .stretchTo(), .rotateTowards()) now follow its visible position when it is moving via a .motion(). Pass ignoreMotion: true to use the document position instead, for example to keep a shadow on the ground beneath a flying token
  • Effects - Fixed .copySprite() leaking video memory on tokens with a token ring enabled
  • Effects - Fixed .mask() no longer applying to a token or tile after its image was changed
  • Effects - Fixed .loopProperty() ignoring the absolute option, which made looping alpha or effectAlpha between specific values impossible
  • Effects - Fixed persistent effects from other scenes showing up in the Sequencer Manager
  • Effects - Fixed persistent effects using persistTokenPrototype with .mask() on a token not appearing on other scenes
  • Effects - Fixed .mask() on a token or tile not applying to persistent effects after reloading Foundry
  • Sounds - Sounds placed on or aimed at a placeable (.atLocation(), .attachTo(), .toLocation()) now follow its visible position when it is moving via a .motion(), with the same ignoreMotion: true opt-out
  • Sounds - Fixed persistent sounds from other scenes being loaded when switching scenes
  • Animations - Fixed .animation() getting stuck waiting forever on a token that never finished drawing
  • Motions - Added .motion()! A new section that visually animates a Token, Tile, or Drawing's sprite without touching the underlying document, so position, rotation, scale, alpha, and tint can be animated without the placeable's actual coordinates ever changing. See the documentation for all the methods available

Don't miss a new FoundryVTT-Sequencer release

NewReleases is sending notifications on new releases.