- Sequencer - Fixed the Sequencer Manager not scrolling when the list of running effects and sounds was taller than the window
- Effects - Greatly improved lookup speed of effects that needed to be deleted across scenes
- Effects - Added
.onLevels()to limit an effect to specific scene levels on Foundry v14 - Effects - Added support for
.elevation([bottom, top])to give an effect a vertical elevation range that stays visible on every scene level it reaches on Foundry v14 - Effects - Added a
topInclusiveoption to.elevation([bottom, top])that mirrors the same property on Foundry Regions, including the top boundary in the range so the effect counts as part of the level above - Effects - Fixed
.zIndex()not working with.screenSpace()effects - Effects - Fixed effects showing across every scene level on Foundry v14
- Effects - Fixed
.copySprite()no longer animating when used on animated webm tokens, and ignoring the token's Scale setting and copying at the grid footprint size instead of the visible size - Effects - Fixed
.filter("ColorMatrix", ...)breaking when any ofhue,brightness,contrast, orsaturatewas givennullorundefined - Effects - Fixed attached persistent effects not coming along when copy/pasting a token, drawing, tile, template, or region
- Effects - Tweaked
.blendMode()to create a warning when using"overlay","soft-light","hard-light","color-dodge","color-burn","darken","lighten","difference","exclusion","hue","saturation","color", or"luminosity"; as these modes are not available in Foundry's renderer - Sounds - Added
.elevation()to override or offset a positional sound's Z, used by the level-distance attenuation - Sounds - Added
.onLevels()to limit a sound to specific scene levels on Foundry v14 - Sounds - Fixed sounds played at a position not attenuating across scene levels on Foundry v14
- Sounds - Fixed attached persistent sounds not coming along when copy/pasting a token, drawing, tile, template, or region