github fantasycalendar/FoundryVTT-Sequencer 4.0.2

4 hours ago
  • Sequencer - Fixed the Effect Player's Alt hotkey leaving attach mode and stretch-to-attach stuck on after release
  • Sequencer - Fixed TypeError: Failed to fetch (CORS) when previewing a remote asset (e.g. S3) in the Sequencer Database before playing it on the canvas
  • Sequencer - Fixed Sequencer.Presets.get() freezing Foundry when given a dotted preset name whose fallbacks were not registered
  • Sequencer - Fixed declining the overwrite prompt while saving an Effect Player preset throwing a ReferenceError
  • Effects - Fixed sequences erroring out for users that did not have permission to play effects, or were excluded by .forUsers()
  • Effects - Fixed sequences getting stuck waiting forever when an effect failed to load or was ended before it had finished setting up
  • Effects - Fixed clicking overlapping effects in the Sequencer Manager not consistently selecting the visually top-most one
  • Effects - Fixed effect assets being loaded twice and leaking the duplicate when the same file was spawned in rapid succession
  • Effects - Fixed memory leak in spritesheet generation
  • Sounds - Fixed .forUsers() being ignored, causing sounds to play for every connected user instead of only the listed users
  • Sounds - Fixed persistent sound data being saved into the wrong storage on world load, causing sounds to not migrate correctly between Sequencer versions
  • Animations - Fixed .repeats() on animation sections only running once and _abort() not interrupting a mid-flight animation
  • Crosshairs - Fixed .repeats() on crosshair sections only running once and _abort() not interrupting a pending placement
  • Crosshairs - Fixed cancelling a crosshair with .persist() still creating a template on the scene at the cursor position
  • Canvas Pan - Fixed .canvasPan().speed() being ignored by the pan animation and mistiming any .lockView() or .shake() set on the same section

And more!

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