- Sequencer - Fixed the Effect Player's Alt hotkey leaving attach mode and stretch-to-attach stuck on after release
- Sequencer - Fixed
TypeError: Failed to fetch(CORS) when previewing a remote asset (e.g. S3) in the Sequencer Database before playing it on the canvas - Sequencer - Fixed
Sequencer.Presets.get()freezing Foundry when given a dotted preset name whose fallbacks were not registered - Sequencer - Fixed declining the overwrite prompt while saving an Effect Player preset throwing a
ReferenceError - Effects - Fixed sequences erroring out for users that did not have permission to play effects, or were excluded by
.forUsers() - Effects - Fixed sequences getting stuck waiting forever when an effect failed to load or was ended before it had finished setting up
- Effects - Fixed clicking overlapping effects in the Sequencer Manager not consistently selecting the visually top-most one
- Effects - Fixed effect assets being loaded twice and leaking the duplicate when the same file was spawned in rapid succession
- Effects - Fixed memory leak in spritesheet generation
- Sounds - Fixed
.forUsers()being ignored, causing sounds to play for every connected user instead of only the listed users - Sounds - Fixed persistent sound data being saved into the wrong storage on world load, causing sounds to not migrate correctly between Sequencer versions
- Animations - Fixed
.repeats()on animation sections only running once and_abort()not interrupting a mid-flight animation - Crosshairs - Fixed
.repeats()on crosshair sections only running once and_abort()not interrupting a pending placement - Crosshairs - Fixed cancelling a crosshair with
.persist()still creating a template on the scene at the cursor position - Canvas Pan - Fixed
.canvasPan().speed()being ignored by the pan animation and mistiming any.lockView()or.shake()set on the same section
And more!