- Sequencer - Fixed slight performance issue with the Sequencer layer querying mouse position even when not active (thanks Codas!)
- Effects - Fixed
.shape()and.text()not working on effects without an underlying sprite (thanks Codas!) - Effects - Fixed
.xray()not working (thanks Codas!) - Effects - Fixed
.screenSpace()not working due to upgrades to.animateProperty()messing with sprite width and such - Crosshairs - Fixed
displayRangePolynot working due to missing import