- Crosshairs - Added
Sequencer.Crosshair.CALLBACKS.STOP_COLLIDINGcallback - Crosshairs - Added
updateCrosshairmethod to crosshairs - Crosshairs - Fixed invalid placement positions being cached and then used even if the crosshair was placed somewhere else
- Effects - Fixed
.attachTo()'salignnot playing well with.stretchTo() - Effects - Fixed
.persist(true, { persistTokenPrototype: true })not storing more than one persistent effect on the token