- Sequencer - Fixed
{ name }filters onSequencer.EffectManagerandSequencer.SoundManagermethods not working with regex-like strings - Effects - Tweaked and improved the animation engine to better handle stacked animations on the same property
- Effects - Fixed
.persist()ing effects with internal loop assets not finishing the ending portion when the effect was ended - Effects - Fixed one shot effects replaying the first frame before disappearing
- Effects - Fixed
.aboveInterface()effects blocking mouse interactions - Effects - Fixed some looping inconsistencies with
.loopOptions() - Effects - Fixed being unable to snap effects to the grid when moved with the Sequencer Player