- Sequencer - Added support for FoundryVTT v12 while remaining backwards compatible with v11
 - Sequencer - Added startup chat message with links to relevant external resources
 - Sequencer - Added support for the Isometric module (thanks grape_fruit for their assistance with this integration!)
 - Sequencer - Added 
Sequencer.SoundManagerwhich is a sound interface that mirrorsSequencer.EffectManager - Effects - Greatly improved responsiveness of attached effects actually following their targets more accurately
 - Effects - Removed deprecated methods 
.offset()and.randomOffset()as those should now be done with the relevant location-based secondary parameters - Effects - Added 
.syncGroup()which allows you to synchronize the playback of multiple effects in the same scene - Effects - Tweaked 
.scaleToObject()to cache its target's scale when first created, unless paired with.attachTo()andbindScale(see below) - Effects - Added 
bindScale(defaults totrue) to.attachTo(), that if combined with.scaleToObject()it will always scale with the object - Effects - Fixed 
.tint()not being applied when used with.attachTo()and.stretchTo()with{ attachTo: true } - Effects - Tweaked 
.attachTo()'sfollowRotationto be namedbindRotation(will remain backwards compatible until 3.3.0 before becoming deprecated) - Sounds - Added support for the following methods (see the 
.sound()documentation for more info):.name().origin()- Below only in Foundry v12:
.atLocation().radius().constrainedByWalls().distanceEasing().alwaysForGMs().baseEffect().muffledEffect()