github fantasycalendar/FoundryVTT-Sequencer 3.2.0

latest releases: 3.6.10, 3.6.9, 3.6.8...
16 months ago
  • Sequencer - Added support for FoundryVTT v12 while remaining backwards compatible with v11
  • Sequencer - Added startup chat message with links to relevant external resources
  • Sequencer - Added support for the Isometric module (thanks grape_fruit for their assistance with this integration!)
  • Sequencer - Added Sequencer.SoundManager which is a sound interface that mirrors Sequencer.EffectManager
  • Effects - Greatly improved responsiveness of attached effects actually following their targets more accurately
  • Effects - Removed deprecated methods .offset() and .randomOffset() as those should now be done with the relevant location-based secondary parameters
  • Effects - Added .syncGroup() which allows you to synchronize the playback of multiple effects in the same scene
  • Effects - Tweaked .scaleToObject() to cache its target's scale when first created, unless paired with .attachTo() and bindScale (see below)
  • Effects - Added bindScale (defaults to true) to .attachTo(), that if combined with .scaleToObject() it will always scale with the object
  • Effects - Fixed .tint() not being applied when used with .attachTo() and .stretchTo() with { attachTo: true }
  • Effects - Tweaked .attachTo()'s followRotation to be named bindRotation (will remain backwards compatible until 3.3.0 before becoming deprecated)
  • Sounds - Added support for the following methods (see the .sound() documentation for more info):
    • .name()
    • .origin()
    • Below only in Foundry v12:
      • .atLocation()
      • .radius()
      • .constrainedByWalls()
      • .distanceEasing()
      • .alwaysForGMs()
      • .baseEffect()
      • .muffledEffect()

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