- Effects - Added
requiresLineOfSightandhideLineOfSightto the secondary arguments of.stretchTo()- This requires
attachToto be true instretchTo() requiresLineOfSightcauses the effect to immediately end if the line of sight between the source and target is brokenhideLineOfSightmodifies the above behavior to temporarily hide the effect until the line of sight is unbroken
- This requires
- Effects - Fixed the "External Effect Opacity" setting, which causes effects playing for other players to show up as faint for GMs to let them know that players has effects playing for them, but would not work if the opacity was set to 0
- Effects - Improved dual-attached effects performance