github fantasycalendar/FoundryVTT-Sequencer 2.2.0

latest releases: 3.6.10, 3.6.9, 3.6.8...
3 years ago

Additions:

  • Effects - Added .tieToDocuments() which allows you to tie an effect to Foundry documents - such as Active Effects or Tokens. When these are deleted, the effect is automatically ended.
  • Effects - Added secondary offset parameter to .atLocation(), .attachTo(), .rotateTowards(), .from(), and .stretchTo() which can be used to offset the location of the source or target
    • Note: This means that .offset() is becoming deprecated - it will remain for a few versions with a silent warning
  • Effects - Added .spriteScale() which can be used to scale the sprite of the effect separately from .scale()

Tweaks:

  • Animations - Renamed .rotateTowards()'s secondary parameter's offset property to be more accurately named rotationOffset
  • Effects - Upgraded .animateProperty() and .loopProperty() to be additive, which means two animations can now target the same property on the same effect
  • Effects - Renamed .rotateTowards()'s secondary parameter's offset property to be more accurately named rotationOffset

Fixes:

  • Sequencer - Fixed issue where copying the file path of a Database entry that has multiple ranges would always copy the file path for the middle-most range
  • Sequencer - Rewrote the database traversal method to be more robust and carry metadata down to lower children
  • Effects - Fixed long-running issue with lag and performance impact from Sequencer on some computers - the cause was the .screenSpace() layers, which have now been reworked. A setting to disable the Above UI Screenspace effects layer has been added to further support impacted individuals.
  • Effects - Fixed randomOffset secondary option on .attachTo() not working
  • Effects - Fixed .scaleToObject() and .scale() not playing nicely together
  • Effects - Fixed loop markers not properly working

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