- Sequencer - Added
sequencerEffectManagerReadyhook which is called when every effect has been set up on the scene that's currently loaded - Sequencer - Added
validateEntriesmethod to the Sequencer Database, which is helpful for module creators to validate their asset entries to the database - Sequencer - Added
getPathsUndermethod to the Sequencer Database, which retrieves valid entries under a certain database path - Sequencer - Minor speed improvements to how the database retrieves files
- Sequencer - Removed the requirement for a user to be trusted to use the Database Viewer
- Sequencer - Fixed
Sequencer.EffectManager.endEffectsnot throwing error when incorrect or incomplete parameters were given, and instead ended all effects (whoops) - Effects - Made user-created effects that were made to be displayed only for other users also show up for GMs, though saturated and with 50% opacity. This is to ensure no player-to-player abuse would occur
- Effects - Fixed scaled tokens causing effects to not play on the correct location
- Effects - Fixed temporary effects attached to warpgate cursors no longer stays around for longer than they should