github fantasycalendar/FoundryVTT-Sequencer 1.1.0

latest releases: 3.6.10, 3.6.9, 3.6.8...
4 years ago
  • Sequencer - Added hooks:
    • createSequencerSequence
    • endedSequencerSequence
    • Effects:
      • preCreateSequencerEffect - Provides the effect's data
      • createSequencerEffect - Provides the effect's data
      • endedSequencerEffect - Provides the effect's data
    • Sounds:
      • preCreateSequencerSound - Provides the sound's data
      • createSequencerSound - Provides the sound's data
      • endedSequencerSound - Provides the sound's data
  • Sequencer - Hook for sequencer.ready is becoming deprecated in favor for sequencerReady
  • Sequencer - Vastly improved the speed of the Database Viewer (thanks to Naito#1235 on discord!)
  • Effects - Added screen space layer for UI effects!
    • Added .screenSpace() which causes the effect to be played on the screen rather than in the game canvas
    • Added .screenSpaceAnchor() which causes the effect to anchor itself to a side on the screen space layer
    • Added .screenSpacePosition(), pretty straightforward what this does, sets the position of the effect in screen space
    • Added .screenSpaceScale() which can help you stretch and fit the effect to the screen, even on different screen sizes
  • Effects - Added .spriteAnchor() which controls the effect's core anchor point within its container (defaults to 0.5 on X and Y)
  • Effects - Added support on .atLocation() for a secondary options object, which currently accepts:
    • cacheLocation: boolean - causes the given object's location to be cached immediately rather than retrieved during the Sequence's runtime
  • Effects - Added .snapToGrid() which snaps the effect to the given location's closest grid section
  • Effects - Added .scaleToObject() which scales the effect to the bounds of the object, with an optional scalar on top of that
  • Effects - Added .zeroSpriteRotation() which causes an effect's sprite to remain un-rotated when its container rotates in animations
  • Effects - Tweaked .size() to also accept only one of height or width, the other will be automatically resized to keep the effect's ratio
  • Effects - Fixed .persist()ing effects with an end duration that doesn't loop would not properly stop at its end duration
  • Effects - Improved look of transparent .webm files
  • Animations - Renamed .snapToSquare() method to .snapToGrid() - the old method will be fully removed in 1.2.0
  • Foundry - Added libwrapper patch for .webm transparency not playing correctly in Foundry
  • Sequencer - Updated some sample macros
  • Sequencer - The SequencerDatabase accessor has been removed, and is now accessible with Sequencer.Database
  • Sequencer - The SequencerDatabaseViewer accessor has been removed, and is now accessible with Sequencer.DatabaseViewer
  • Sequencer - The SequencerPreloader accessor is deprecated, and is now accessible with Sequencer.Preloader

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