github fantasycalendar/FoundryVTT-Sequencer 1.0.0

latest releases: 3.6.10, 3.6.9, 3.6.8...
4 years ago
  • Sequencer - Added recent Sequencer tools to the menu in the top left - you can disable these in the module settings
  • Sequencer - Added Sequencer.EffectManager to manage persistent effects - read more here
  • Sequencer - Added the ability for you to implement your own Sequencer functions - read more here
  • Sequencer - SequencerDatabase is deprecated, and is now accessible with Sequencer.Database - 1.1.0 will remove the old path entirely
  • Sequencer - SequencerDatabaseViewer is deprecated, and is now accessible with Sequencer.DatabaseViewer - 1.1.0 will remove the old path entirely
  • Sequencer - SequencerPreloader is deprecated, and is now accessible with Sequencer.Preloader - 1.1.0 will remove the old path entirely
  • Sequencer - Fixed Documents sometimes not properly resolving to their PlaceableObject
  • Sequencer - Fixed settings not being client side - whoops
  • Effects - Added .attachTo() which causes the effect to be attached to a given object
  • Effects - Added .persist() which causes the effect to become permanent on the canvas until removed
  • Effects - Added .extraEndDuration() which allows .persist()-ed effects to stick around for a bit longer instead of end immediately
  • Effects - Tweaked .missed() to hit an area only facing the origin of the effect, if it had an origin and target
  • Effects & Sounds - Added support for wildcard paths, like modules/jb2a_patreon/Library/1st_Level/Bardic_Inspiration/BardicInspiration_01_*_400x400.webm

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