Breaking:
- Effects -
.JB2A()has been altered to set the gridsize to 200, as it was previously set to 100 - this will halve the size all JB2A on-the-spot effects, sorry!
Additions:
- Sequencer - Added
SequencerPreloader- you can now preload images, effects, and sounds for your players, read more on the docs - Sequencer - Added support for templates and time ranges in database structure, more info on the docs
- Effects - Added support for static images such as webp, pngs, jpgs, etc
- Effects & Sounds - Added
.startTime(),.startTimePerc(),.endTime(),.endTimePerc(), and.timeRange(), more info on the docs - Sounds - Added
.addOverride(),.baseFolder(), and.setMustache()support to sounds
Updates & Fixes:
- Sequencer -
.play()now reliably resolves its promise at the end of the entire sequence - Effects - Vastly improved effect caching and loading speed of effects and sounds
- Effects - Improved object position handling slightly when providing non-foundry class objects to
.atLocation()and alike - Effects - Generally improved compatibility with
TokenDocumentand Foundry D&D 5E documents when getting their positions