github fantasycalendar/FoundryVTT-Sequencer 0.3.3

latest releases: 3.6.10, 3.6.9, 3.6.8...
4 years ago
  • Effects - Added .playIf() (docs); this allows you to completely ignore playing an effect or sound, depending on a boolean or a function
  • Sounds - Added support for .async() and .waitUntilFinished() for sounds - requires both to be true due to code weirdness, I'll be refactoring this in the future
  • Effects - Refactored .scale() when it was provided with a minimum and maximum value, it now randomizes the scale of the effect when executed instead of when the method was called
  • Effects & Sounds - Refactored .file() for both effects and sounds so that providing an array of files no longer immediately picks one from the array, but randomly picks a file each time the section is executed
  • Effects & Sounds - Refactored how .delay() interacted with .repeats(), which should result in more consistent behavior
  • Sequencer - Swapped the functionality of .async() and .waitUntilFinished(), and clarified in the docs
  • Sequencer - Added support for random range within a .wait() block (like, .wait(500, 1000) etc)

Don't miss a new FoundryVTT-Sequencer release

NewReleases is sending notifications on new releases.