First public release of Vanguard Galaxy Echo — a BepInEx plugin that makes the in-game autopilot (ECHO) snappy instead of waiting up to 12 s between actions.
Features
- ETA-sync — while warping, the Autopilot side-tab's green progress circle tracks live distance-based travel progress and completes exactly on drop-out (instead of looping on a fixed 12 s cycle).
- Arrival-snap — on final-waypoint arrival, the next autonomous action fires on the following frame instead of after a 0–12 s residual wait.
- Fast-deposit — cargo deposits and auto-sells fire on the next frame instead of after the vanilla ~1–2 s per-item gap. A full cargo hold drains in a handful of frames.
- Fast-fetch — global-inventory transfers and ammo / warp-fuel shop buys fire on the next frame instead of after ~1–2 s (ammo) or 12 s (warp fuel).
All four feature toggles plus a master TimingEnabled live under [Autopilot] in BepInEx/config/vgecho.cfg — disable any feature without rebuilding.
None of these patches change what the autopilot decides to do — only when.
Install
- Install BepInEx 5.x into your Vanguard Galaxy folder, launch the game once to create the subfolders, then close it.
- Download
VGEcho-v0.1.0.zipbelow and unzip intoBepInEx/plugins/. - Launch the game — the BepInEx console should show
Vanguard Galaxy Echo v0.1.0 loaded (4 patches).
Full instructions: README.
Known limitations
- Game version drift — the plugin hooks private method names and compiler-generated backing-field literals from the game's internal implementation. A patch that renames any of these breaks the plugin on load until a new VGEcho build targets the new names.
- Full-stack transfers not implemented — fast-deposit and fast-fetch zero the delay between per-item cycles, not the per-cycle quantity. Moving a full stack per cycle would require an IL transpiler on
IdleManager.FindActivityand is tracked as future work.