Crysis (DirectX 10) now gets the Feeder's helper mode
0.14.7 added the Feeder's 64-bit helper mode for 64-bit DirectX 10 games, but it never switched on for Crysis, and the tool put the Feeder's normal 64-bit add-on in instead. That one stops itself on a DirectX 10 game: the add-on's panel says "Stopped: only Direct3D 11/12, Vulkan and OpenGL games are supported" (#114).
The cause was how the tool reads a game's API. Crysis ships one renderer DLL per API (CryRenderD3D9.dll, CryRenderD3D10.dll) and loads one at run time, so the exe itself shows nothing, and the scan of the game's DLLs ignored a Direct3D 10 renderer. A DLL named like a renderer that uses Direct3D 10 now makes the game DirectX 10, ahead of a Direct3D 9 renderer beside it (Crysis runs DirectX 10 unless started with -dx9). A Direct3D 10 import in some other module doesn't count, so Direct3D 11 games aren't affected.
For a game already installed the old way, press Install (or Update) again: the Setup line should now say "64-bit DirectX 10: the Feeder's helper mode", and the normal add-on is replaced by the helper one.
Diagnose also now names the stop itself: when the Feeder's normal add-on says the game's API isn't supported, it explains what to do (dgVoodoo2 for DirectX 9, the helper mode for DirectX 10).
The helper mode is still a beta that nobody has run in a DirectX 10 game yet.
Everything from v0.14.9 is included.