A 32-bit game can take the classic add-on build too. (#69)
v0.12.9 reads the Feeder host's own verdict out of a game's log and installs renodx-dlss5-4.55 instead of the build that faults in the driver:
WARNING: renodx-dlss5 v4.7 with NVIDIA driver 616.64 is a combination measured to fail.
The neural evaluate faults inside the driver's own NGX runtime -- an access violation in
D3D12Core.dll, reached through nvngx_dlssnr.dll
It excluded 32-bit games, for no defensible reason — their add-on lives in host64\ and is fetched by the same code, and their host is the very thing that prints that warning. So @sempie27's GTA IV was handed v4.7 three installs in a row while its own log said, in that build's own words, that v4.7 cannot work on his driver.
The exclusion is gone. The detector also looks on both sides of a 32-bit layout now — the feed writes its log beside the exe, the host writes its own in host64\ — instead of assuming which folder it was given.
SHA-256 of dlss5oneclick.exe: 2af1262875398bd03085868dbf0ad6393ea2dcdabcbeb2d54169e4ec120088a0