A warning for model resolution below 100% on the pre-SR and RTX 20/30 builds
On the OptiScaler engine, Model resolution runs the neural pass smaller while the frame stays full size, which saves a lot of frame time. The DLSS5-Feeder author found that wilsjo2's pre-SR fork flickers and keeps "settling" after the camera stops at every setting below 100%. Below 100% the model gets its colour at the smaller size but its depth and motion vectors at full size, so the history never lines up (DLSS5-Feeder 1.17.0-beta.2). ShyVortex's build, which the RTX 20/30 frame-generation tick installs, is built on that fork.
The Setup page now says so under the dial when either build is chosen with 75% or 50%. If you see flicker there, 100% is the setting to use until the fix (jlrouzies-fr's v0.8.92) reaches those builds. Dagherbou's default build is not part of that report.
The README now documents the dial, and describes Game Pass, DirectX 9, Vulkan and OptiScaler updates as they work today.
Everything from v0.13.25 is included.