The add-on goes back to 4.70, and Diagnose stops lying
DLSS 5 add-on: 4.70 is the default again
The add-on build 5.2.1 went live on rhi-repo on September 11, and within three days five reports came back broken on it where the build before, 4.70, was what each reporter had working: Dragon's Dogma 2 crashing at the first evaluate with 4.55 running in the same folder (#96), RDR2 blown-out colour while GTA V on the same install is fine (#86), Elden Ring under Proton white through every setting (#76), Lunar Eclipse flashing (#100), and a UE build where 5.2.1 hooks but never creates its feature (#98). The "newest tag wins" rule made this tool the distributor of that regression.
Install now places renodx-dlss5-4.70. A folder on 5.2.1 moves back to 4.70 on its next Install. The newest build is the opt-in: a new tick on the Setup page, "Try the newest add-on build (5.2.1 or later)", or --addon=latest. The classic 4.55 tick and the driver-fault auto-pin are unchanged; --addon=<tag> / DLSS5ONECLICK_RENODX_TAG pin any build.
Game Pass copies say what they are
Windows protects Game Pass / Microsoft Store installs: the real exe is locked, the folder refuses writes, and a dxgi.dll beside a packaged exe never loads. The library scan found gamelaunchhelper.exe — a stub — and read every such game as "no DLSS, Feeder path", including ones that ship DLSS. The tool now recognises MicrosoftGame.config above the exe, refuses with the reason, and reads from the folder whether the game ships DLSS natively (Forza Horizon 6 and Indiana Jones do; Avowed does not).
Diagnose — five things it got wrong
- Neural Upstream installs were read against the RenoDX add-on's log lines and reported "never registered" / "no NGX call" over a healthy log (#86). It reads
[NRPRE]on its own terms now. - "Neural rendering ran" was printed over a pass that never held. Cyberpunk 2077 re-created the feature 18 times and opened four worksets in four minutes — sixty evaluations in 95 seconds — and Diagnose called it success (#95). Churn is a failure now, naming Model Resolution 100% and the OptiScaler engine (which the reporter confirmed works for Cyberpunk); F6 and slider re-creations after a held pass are not counted.
- "Motion vectors are all zero" on every healthy feed log:
100% non-zerocontains0% non-zero. The percentage is parsed, from the last probe rather than the first (which runs on a menu), and a flat depth at the last probe names ReShade's Generic Depth pick (#99). - A launcher's
ReShade.logon top of the game's. Rockstar'sLauncher.exeloadsdxgi.dllafter RDR2 exits and overwrites the log; the game's session isReShade.log1. Diagnose reads it when the newest log names another exe, and the report bundle carries.log1/.log2(#97). - A Windows compatibility layer on the exe is named (
AppCompatFlags\Layers, HKCU and HKLM): a shimmed process reports an older Windows to NGX, which then refuses before touching a device — the Watch Dogs 10xBAD00002shape (#62, DLSS5-Feeder#47).
Smaller
- Engine cards: three on one row on a wide window, and the CHOOSE pill is readable (#77).
- README: Cyberpunk 2077 takes the OptiScaler engine; Game Pass copies are documented as not installable.