Install no longer re-seeds a work resolution the game has already refused. (#74)
Dying Light fails identically at 90% and at 85% — work-resolution staging SRV failed, three builds, feed stopped — and works at 100%. v0.12.7 taught Diagnose to name that, but every later Install still wrote the preset's smaller value straight back, so anyone who fixed it by hand lost the fix the next time they installed anything. In the reporter's words: "85% was enabled automatically after the update".
Install now reads the game's own dlss5-feed.log before writing dlss5-feed.cfg. If it carries that failure, work_resolution is held at 100 and work_upscale at 0, and the install log says so:
work_resolution held at 100%: this game's log shows it refused a smaller one
Games that have never failed are untouched — nothing changes for anyone else.
Still reported upstream as DLSS5-Feeder#85, now with the 90% confirmation, since a fallback there would fix it for people who never reinstall.
SHA-256 of dlss5oneclick.exe: 71e3c64ec63028d5ce6f93c22f272aa4904cb63e7a194b810a82423f691f6ec7