github faisalkindi/DLSS5oneclick v0.12.7
v0.12.7 — Diagnose names the work_resolution setting when the feed cannot build

latest releases: v0.13.1, v0.13.0, v0.12.9...
5 hours ago

Diagnose now names the setting when the feed cannot build at a reduced work resolution. (#74)

Some games refuse the smaller work-resolution path. The feed builds its shared textures, the staging SRV for the reduced image fails, three failed builds in a row, and it stops:

[feed] building: 2176x1224 work resolution (85%) -> 2560x1440 backbuffer
[feed] work-resolution staging SRV failed
[feed] failure: resource build
stopped: repeated failures. The game renders normally.

Everything the player actually sees happens after that: no DLSS create, the add-on overlay reading HOOKS ARMED - NO DLSS CREATE SEEN, and the in-game neural rendering toggle doing nothing at all. It reads like the add-on is broken, when one setting is wrong.

Diagnose recognises that line now, quotes the percentage from the build line, and says what to change: Settings ▸ Feeder knobs ▸ work_resolution = 100 and work_upscale = 0, or the High quality preset.

Reported upstream as DLSS5-Feeder#85, with a suggestion that the feed fall back to full size after the first failed build rather than stopping.

SHA-256 of dlss5oneclick.exe: 8e3ad4b5ca38c6e56d9e525d91fa1bda855f68dffcdf7bd96cb8c015687f9a62

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