Added
A Settings page, contributed by @GorgotsRoman (#58):
- Install defaults — quality, Feeder knobs and overlay preferences, seeded into each new install rather than set by hand afterwards.
- An offline
dlss5-feed.cfgeditor, so the Feeder's settings can be changed without launching the game and hunting through the overlay. - A quality preset table, and a Reset to Feeder defaults button that restores the values the Feeder itself ships with — a default written here should never quietly outlive the upstream behaviour it was copied from, and the UI labels which values are yours and which are the Feeder's.
Fixed
-
A doubled
\**\**recursive glob inReShade.iniis now collapsed. ReShade's own path UI can rewrite the search path into that form, which fails Win32 path resolution withERROR_INVALID_NAMEand makes the overlay report "No effect files (.fx) found" even though every shader is present. v0.11.25 added the missing path but left the broken one in place; this replaces it. Your own search paths are still kept. -
Pointing the tool at a game executable installs into that game. A late change resolved a named
.exeby scanning its parent and grandparent folders for a "better" candidate, so a game sharing a parent directory with another could be installed into the wrong one. A named file is now taken as given — with one exception kept deliberately: an Unreal-Shipping.exesitting beside the launcher you picked, in the same folder, which is the case that behaviour was written for.