github faisalkindi/DLSS5oneclick v0.11.22

latest release: v0.11.23
3 hours ago

Fixed

  • A DXGI-era game is never a DirectX 9 game. v0.11.21 stopped treating the D3DPERF_* debug markers as a Direct3D 9 renderer, but that was not enough for Red Dead Redemption 2 (#53). Direct3D 9 predates DXGI and never uses it, so a PE that imports dxgi.dll is a DXGI-era renderer creating its real device at runtime, whatever it does with d3d9.dll.

Added

  • --imports, for when a game is classified wrongly: it prints the executable's import table and the functions it takes from d3d9.dll, d3d11.dll, d3d12.dll and dxgi.dll, so a report can show exactly what the scan sees.

    dlss5oneclick.exe "path\to\game.exe" --imports
    

Don't miss a new DLSS5oneclick release

NewReleases is sending notifications on new releases.