github faisalkindi/DLSS5oneclick v0.11.20

latest releases: v0.11.23, v0.11.22, v0.11.21...
3 hours ago

Added

The ReShade engine now offers two neural add-ons: stable and experimental.

Stable — RenoDX DLSS 5 add-on The proven route, unchanged. The network runs after the upscaler, at output resolution.
Experimental — Neural Upstream matiasLombo/neural-upstream. The network runs before the upscaler, on the game's render-resolution colour buffer, so it costs proportionally less.

The network is same-resolution only — it enhances, it does not upscale — so running it on the smaller image is where the saving comes from; the upscaler still does the job it was going to do anyway.

Read this before ticking Experimental:

  • Using DLSS Frame Generation? Set the add-on to Quality in the ReShade overlay, so the network runs on every frame. At any lower setting it runs on one frame in two or three, the rendered frame interval alternates, and frame generation cannot pace through the swing — stutter and flashes that get worse the higher the multiplier. This is the add-on author's own finding, and it is a timing problem, not an image one.
  • It needs a game with DLSS of its own. It reads the colour buffer the game hands its DLSS, so the option is offered only where that exists, and the headless path refuses by name rather than installing something inert.
  • It replaces the RenoDX add-on rather than joining it — it is a neural consumer in its own right, and only needs nvngx_dlssnr.dll beside it.
  • Its author tested it against GTA V Enhanced and the Bright Memory: Infinite benchmark. Anything else is untested ground.

The installed file is named nvngx.dll.addon64, and that name is not a choice: the NGX snippet gates feature creation on the calling module's path containing nvngx.dll, and under any other name it returns 0xBAD00002 and does nothing.

Headless: --upstream. Remove takes it away with everything else.

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