github faisalkindi/DLSS5oneclick v0.10.10
v0.10.10 — Direct3D 10 games named correctly

latest releases: v0.11.4, v0.11.3, v0.11.2...
4 hours ago

Direct3D 10 games are named correctly

DLSS5-Feeder 0.13.1-beta.1 added native support for 32-bit Direct3D 10 games — no dgVoodoo2, no DXVK — by creating a private D3D11 relay device inside the game process. Nothing in this tool ever blocked those games, but it described them as API unknown, assuming DX12, which is not a confidence-inspiring line to read before installing.

They are now detected and shown as DirectX 10 in the status line, the Games page and --check.

The detail that matters: a Direct3D 10 game imports d3d10_1.dll, not d3d10.dll. That is the same distinction that made the upstream installer classify Devil May Cry 4: Special Edition as a DirectX 9 game and set it up with dgVoodoo2, which cannot touch D3D10. Both names are matched here, and d3d11.dll / d3d12.dll still win when a game imports several.

Also: the refusal shown for a 32-bit DirectX 12 game now states what the add-on actually covers — Direct3D 9 (through dgVoodoo2), 10 and 11, but not 12.

Tested by unit test over import tables; I have no Direct3D 10 game installed to confirm an end-to-end install, so if you run one, a report is welcome.

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