0.10.0 — 32-bit games (beta)
A 32-bit game cannot load DLSS, NGX or the DLSS 5 add-on, so DLSS5-Feeder splits the work: its dlss5-feed.addon32 runs inside the game and a 64-bit helper process beside it does the DLAA + neural pass. The tool now lays that out exactly as the Feeder README describes:
- Beside the exe: 32-bit ReShade (
dxgi.dll),dlss5-feed.addon32, the shader headers, LumeniteFX,DLSS5_Feed.fx,ReShade.ini+ preset (Kernel above Feed,DLSS5_MV_PROVIDER=3). host64\:dlss5-feed-host64.exefrom the same Feeder zip, a 64-bit ReShade asdxgi.dll,renodx-dlss5.addon64,nvngx_dlssnr.dll,nvngx_dlss.dll— all version-tracked and refreshed on Install like the 64-bit files.
In game: Home → Home tab: Lumenite_Kernel above DLSS5_Feed, both on → Add-ons → DLSS 5 Feed page → Show the DLSS 5 panel in-game (or Show as texture for exclusive fullscreen) → enable neural rendering in that panel. The 32-bit add-on supports Direct3D 11 only; D3D9 games need dgVoodoo2 first (not automated). OptiScaler engine is 64-bit only.
Verified as a file layout only (synthetic 32-bit exe: install, second run all current, Remove clears host64\). Not yet run in a game here — reports on #17 please, with dlss5-feed.log and host64\dlss5-feed-host.log.
SHA-256 dlss5oneclick.exe: 5d2c759418bfca6deaf7764829fa91152653cbc7f4330b0dbeb8cd1bb54a8f68