github f3d-app/f3d v3.2.0

latest releases: nightly, v3.5.0, v3.5.0-RC3...
10 months ago

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F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.
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❤️ Sponsor F3D:

F3D is looking for sponsors!
We have some expenses mainly related to github and web hosting bills, any help to cover the cost would be highly appreciated.
To thank you, we'll offer preferential support and vote on next feature and bugfix as soon as you start sponsoring.
Sponsors
Much love to our sponsors for this release ❤️
@jgod @exbluesbreaker @parkerlreed @Saijin-Naib @CriticalPoint @Ramalama2

🖼️ Gaussian Splatting improvements

We have improved gaussian splatting support in F3D!
You can now open .spz and .ply files along with the existing .splat support.
Moreover, these new formats support spherical harmonics for high quality renders.

splat

🔬 New scivis formats

Scivis rendering has always been a big part of F3D userbase and we want to make sure we keep improving on that regard!
You can now open VTKHDF (.vtkhdf) and NetCDF (.nc) in F3D.
Also you can now open .usd file with embedded EXR textures.

blob

🕶️ New UI style

In F3D 3.0 we have introduced a new UI based on ImGui, we now have styled it using the new color palette of F3D!

ui

📝 Complete changelog

Details

For F3D users:

  • Added support for VTKHDF format, including AMR datasets (Thanks @Lgt2x !)
  • Added support for SPZ and PLY gaussian splatting format
  • Added a --base-ior option to control index of refraction (thanks @exbluesbreaker !)
  • Added a --multi-file-mode=dir option mode to create file groups based on the folder organization (thanks @snoyer !)
  • Added spherical harmonics support for gaussian splatting (SPZ and PLY)
  • Added a QuakeMDL reader option: -DQuakeMDL.skin_index to select skin to load (thanks @19jrushlow !)
  • Added support for reading EXR texture in USD format
  • Added support for selection multiple animations using --animation-indices=1,2,3
  • Added a --colormap-discretization option to control scalar rendering discretization (Thanks @hant-hub !)
  • Added glob support to configuration file (Thanks @skusel !)
  • Added a --textures-transform option to set a transform on textures (thanks @samoncrief !)
  • Added listing of more exodus extensions .e, .g and .exo
  • Added a minimal console, open by pressing : (Thanks @dh-you !)
  • Added increase_opacity and decrease_opacity commands and bindings (Ctrl+P and Shift+P) (Thanks @19jrushlow !)
  • Added a --force-reader option to select the reader to use, even with the wrong extension (Thanks @0xfedcafe !)
  • Added a binding to switch verbose level by pressing Shift+V (Thanks @prathikkaranth !)
  • Added netcdf format support (Thanks @vk1cd314 !)
  • Added elevation_camera and azimuth_camera commands (Thanks @Medyan-Naser !)
  • Added a elevation_camera binding (2 and 8) (Thanks @Medyan-Naser !)
  • Improved documentation (Thanks @prathikkaranth @19jrushlow @upadhyayaniket29 @saishreyakumar @Yogesh9000 !)
  • Improved logging (Thanks @snoyer !)
  • Improved camera management on special locations like looking straight down (thanks @snoyer !)
  • Changed UI style to fit with new F3D design
  • Fixed multiple issues with coloring while skinning or morphing (thanks for the prototype @exbluesbreaker !)
  • Fixed an issue with normals in the QuakeMDL importer
  • Fixed a wobbling issue when rotating the camera (thanks @snoyer !)
  • Fixed an issue where --verbose=quiet was not respected
  • Fixed multiple UI issues (thanks @exbluesbreaker !)
  • Fixed an infamous crash on Windows when username has a special character in it
  • Fixed an issue where configuration file loading order was not respected
  • Fixed an issue where optional option were not kept when changing file group
  • Fixed a crash when using Ctrl+O but then selecting no files (Thanks @0xfedcafe !)
  • Fixed an issue with colinear camera and Up vector (Thanks @skusel !)
  • Deprecated --animation-index option

For libf3d users:

  • Added scene.animation.indices to select multiple animations
  • Added model.material.base_ior to control index of refraction (thanks @exbluesbreaker !)
  • Added model.scivis.discretization to control scalar rendering discretization (Thanks @hant-hub !)
  • Added model.textures_transform to set a transform on textures (thanks @samoncrief !)
  • Added scene.force_reader to force a specific reader to be used (Thanks @0xfedcafe !)
  • Added streaming support to Splat reader (not exposed yet) (Thanks @Medyan-Naser !)
  • Improved camera API and default values (thanks @snoyer !)
  • Improved python stubs (Thanks @snoyer !)
  • Fixed help(f3d) (Thanks @carsonRadtke !)
  • Deprecated scene.animation.index option

For F3D packagers:

  • Fixed a missing include in vtkF3DQuakeMDLImporter (Thanks @pbsds !)
  • Fixed a configuration issue against assimp 6.0
  • Removed f3d_PREFIX_DIR and rely on PACKAGE_PREFIX_DIR instead
  • Renamed F3D_PLUGIN_BUILD_EXODUS into F3D_PLUGIN_BUILD_HDF
  • Added a few new VTK module dependencies

Many thanks to our returning contributors, they are the life of this community!
@Lgt2x @exbluesbreaker @snoyer @19jrushlow @samoncrief @0xfedcafe @skusel

Thanks to our contributors for this release!
@hant-hub @dh-you @prathikkaranth @vk1cd314 @Medyan-Naser @upadhyayaniket29 @saishreyakumar @Yogesh9000 @carsonRadtke @pbsds

Thanks to our packagers that help F3D reach a wider audience!
AndnoVember @kylosus @kevinsmia1939 @yurivict @bcdarwin @svenstaro @mzf-guest @papoteur-mga @berolinux @topazus @thierry-FreeBSD @xiota @alerque @chenrui333 daviddavid @kazzarin @StarsbySea @cho-m @adisbladis @Aleksanaa @pbsds @DimStar77 @AngryPenguinPL @strophy @SokolovValy @xiota @UnownPlain

Credits

Bicycle data from https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

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