New Features
Actors can now recursively check the containment of their children (#453)
RotateTo
and RotateBy
now support ShortestPath, LongestPath, Clockwise, and Counterclockwise rotation (#461)
Bug Fixes
Actor.contains()
did not work for child actors (#147)
Unexpected placement occasionally occurred for Actors with certain collision types (#319)
Velocity wasn’t updating properly when fixed and active Actors collided (#454)
Actors removed with actor.kill()
were not being removed from the draw tree (#458)
RotateTo
and RotateBy
weren’t using the shortest angle by default (#282)
Sprite width
and height
didn’t take scaling into account (#437)
Fixed error message when calling Actor.setDrawing()
on a non-existent key (#456)