Added
- New PostProcessor.onDraw() hook to handle uploading textures
Fixed
- Fixed crash on Xiaomi Redmi Phones by lazy loading the GPU particle renderer, GPU particles still do not work on these phones
- Add warning if World.add() falls through! This is caused by multiple versions of Excalibur usually
- Fixed CollidePolygonPolygon crash with some defense against invalid separation
- Fixed issue with PostProcessor where it would not run correctly if no actors present
Full Changelog: v0.30.1...v0.30.2