Max Payne 2 VR v1.0.0
- Added gore, enabled by default: bullet holes and exit wounds with flesh, muscle and bone, running and pooling blood, burns and dismemberment. In long fights, old corpses out of view lose their wounds to keep memory stable.
- Added picking up severed limbs and swinging them as melee weapons.
- Added an optional Weapon Wheel: hold both face buttons, point at a gun and release to swap it into that hand, with the game's weapon-select sounds.
- Added an All Weapons option (with the Weapon Wheel) giving every gun, grenades and Molotovs with full ammo.
- Added optional Stick Actions: jump and crouch on the right stick, shoot-dodge or bullet time on A / Cross.
- Added gun spinning, enabled by default: hold eject and release grip to spin a gun around your trigger finger. The sawed-off loads a shell with each full turn.
- Added a Trigger Sensitivity setting (20% to 95%) and an option to disable finger movement.
- Made the sniper rifle bolt easier to work, improved its hand poses and fixed it slipping out of your hand mid-pull.
- PSVR2 now renders with the headset's exact per-eye field of view.
- Significantly reduced per-frame CPU overhead, improving frame rates, especially in combat.
- Fixed guns being duplicated when saving or loading with a gun in hand.
- Fixed missed trigger presses on Quest 2 controllers and dual-wielded magazines sometimes refusing to eject.