github evilSheep/max-payne-2-vr v0.1.0-rc.67
Max Payne 2 VR v0.1.0-rc.67

pre-release7 hours ago

Max Payne 2 VR v0.1.0-rc.67

  • Added optional automatic reloading, with per-weapon reload times, an ammo-display countdown and reload sounds.
  • Added two-handed Beretta, Desert Eagle and Ingram grips, enabled by default, with improved hand poses and grip selection.
  • Added smooth index-finger pointing when lifting your finger off the trigger on Quest and PSVR2 controllers.
  • Added reach-to-talk interaction with NPCs.
  • Added options to disable the bullet-time colour tint, red damage vignette and right-stick turning, plus virtual-screen recentering.
  • Added a dedicated PSVR2 settings menu and an option to keep holding objects while touching the grip button.
  • Halved two-handed long-gun recoil, restored sawed-off recoil and fixed missing bullet recoil when firing dual-wielded guns together.
  • Fixed delayed shots aiming off to the side, disappearing crosshairs and inconsistent left/right crosshair placement.
  • Corrected handgun hand alignment on Quest, left-hand sawed-off alignment and pistol support-grip/slide-grab conflicts. Increased the chest painkiller grab radius.
  • Improved Quest trigger reset sensitivity and added Steam Frame death-screen button labels.
  • Fixed crashes when starting Dead Man Walking or loading into a level, and restored campaign death-screen quickload controls.
  • Reduced controller-tracking and interaction overhead and improved SteamVR frame pacing.
  • Added support for the verified German Steam executable, updated Index controls and included optional lighter Index grip settings.
  • Fixed CPU-dependent weapon-outline generation failures and added a Linux/Wine installation helper.

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