Targets shadows and depth-based effects that could appear in only one eye after the canted-display alignment update.
The screen-space shadow resolve previously read each eye's depth image but reconstructed its shadow-map lookup with the center camera. This update converts that lookup into the correct eye space and updates matching projection/inverse-projection uniforms in depth-reading screen effects. The game's clip-depth convention is preserved. Corrections operate on replayed uniform copies; world geometry, HUD draws and shadow-map rendering retain their existing camera path.
The v0.2.7 Pimax alignment fix is retained, along with the 4x/6x/8x/9x/10x presets, NoBloom, camera-anchored HUD, pose timing guard, haptics and VR/gamepad controller support. No new render threads or guard-band settings. Game-library ABI remains compatible.
Validation: 72 shadow/depth reconstruction cases covering 0-25 degree cant, asymmetric eye FOV, eye separation and standard/reversed depth, plus the existing 864 stereo point checks and camera/HUD/pose tests. Private offscreen gameplay captures at 3840x2160 per eye confirm that both eye corrections activate, with zero missed replay draws or uniforms in both left-first and right-first render order. Physical-headset confirmation of the reported missing effects is still pending; other game-specific effects may require separate fixes.
Download the complete Windows runtime ZIP; dependency sources and SHA256 checksums are attached. Back up your installation and retain your own extracted/ and save/ folders when updating. Start SteamVR as the active OpenXR runtime and press F10 in gameplay to recenter.
No game files, keys, generated game code, compiled game libraries, saves or caches are included. Supply your own Super Mario Odyssey v1.0.0 files through setup.