github evertec82/Farpoint farpoint-pc-vr-first-install-20261008
Farpoint PC VR - First-Time Installation

pre-release7 hours ago

Farpoint PC VR for Windows, with OpenXR support for SteamVR and Virtual Desktop.

First-time installation

  1. Download Farpoint-PC-VR-First-Install.zip below and extract it into a writable folder, such as D:\Farpoint.
  2. Put your own Farpoint CUSA04508 version 1.00 game package in that folder, rename it Farpoint.pkg, and place it beside Play Farpoint.bat, not inside pc-vr.
  3. Connect your headset and select its OpenXR runtime.
  4. Open Play Farpoint.bat, choose your settings, leave the default game path selected, and click Start Farpoint. The first launch extracts the package and creates the settings and resolution profiles automatically. Keep the console open while it works.
D:\Farpoint\
  Farpoint.pkg       <-- place your game here
  Play Farpoint.bat  <-- open this
  pc-vr\

Already extracted your game? Place the complete game folder at games/CUSA04508/files/uroot/, with eboot.bin inside it, or use Browse to select your extracted executable elsewhere. The full game content is required, not only the executable.

Included

The ZIP contains the Windows emulator, graphical launcher, first-launch setup, default configuration, package extraction tools, documentation and licenses. All seven resolution profiles are generated locally from your game; no additional profile download is needed. Game files are not included.

Requires 64-bit Windows, a Vulkan-capable GPU, an OpenXR runtime/headset and the Microsoft Visual C++ x64 runtime. Package extraction supports compatible zero-passcode packages. Other game regions or versions are not supported.

Features

  • Corrected OpenXR stereo presentation and SteamVR support.
  • VR controller and experimental tracked Aim support, plus gamepad mode.
  • Lighting, reflection-texture and campaign-loading fixes.
  • Full-refresh game pacing, with desktop mirror limits controlled separately.
  • Seven resolutions from 960 � 1080 through 3072 � 3456 per eye, with additional guest memory for higher resolutions.
  • Buffer-cache and readback stability improvements under evaluation.

This is a development release. Rainbow textures on distant objects, stretched geometry and intermittent crashes remain under investigation. Full campaign compatibility is not yet verified.

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