github eugeniosegala/decky-lsfg-vk-experimental v0.13.0-experimental.13
Decky LSFG-VK Experimental 0.13.0-experimental.13

pre-releaseone month ago

Installation

Optional coexistence: If you want to keep the original/public Decky LSFG-VK plugin installed, you can. Both plugins can remain installed and enabled. Choose exactly one launch wrapper per game: public ~/lsfg %command% or experimental ~/.local/bin/lsfg-vk-experimental %command%; never combine them.

New to Decky or installing this plugin for the first time? See the full Install and use guide for Decky Loader setup and prerequisites.

  1. Download Decky.LSFG-VK.Experimental-0.13.0-experimental.13.zip below.
  2. On SteamOS, open Decky Loader’s settings and enable Developer Mode.
  3. Choose Developer > Install Plugin from Zip, then select the downloaded ZIP.
  4. In the plugin, select Install Experimental LSFG-VK (developer build) and add ~/.local/bin/lsfg-vk-experimental %command% to the game’s Steam launch options.

This release: emulator startup compatibility

  • Includes the mip-extent clamp and defensive null-memory handling from upstream PR #544. This addresses a known startup crash with affected Switch emulators (including Eden, Ryujinx, and Yuzu forks) when they create a small transient Vulkan swapchain. Test each emulator and game individually.
  • Thanks to PacificSilent / BugExciting6625 for reporting, diagnosing, and contributing this fix.

Known limitations of lsfg-vk 2.0.0-dev28-experimental.1

  • Steam menu / Game Mode: With frame generation enabled, opening and closing the Steam menu can occasionally leave a game presenting at its base rate (often 60 fps on a 120 Hz display). It may recover after a few seconds; if it does not, quit and relaunch the game. This is a current lsfg-vk v2/Gamescope presentation limitation, not a failed Decky installation.

  • HDR: HDR remains problematic with this payload. Disable HDR in the game before playing; it can remain enabled in SteamOS. The plugin has no general HDR control, and the v1 HDR toggle was also non-functional.

  • No 0x multiplier: lsfg-vk v2 supports only 2x, 3x, or 4x. Unlike v1, there is no 0x multiplier. To run a game without frame generation, use the dedicated Disable Frame Generation setting and restart the game.

  • Isolation trade-offs: The public and experimental plugins can coexist, but a game launched with the experimental wrapper cannot use vkBasalt or other globally installed Vulkan layers, such as overlay or post-processing layers. This affects only that game. If it needs those layers, switch its launch option back to the public plugin’s ~/lsfg %command% wrapper.

v2 improvements

  • Reworked Vulkan layer: The v2 line includes a rewritten backend with synchronization, resource-reuse, VRAM, pipeline-cache, and multi-device/instance improvements.
  • More flexible configuration: Named profiles, automatic executable matching, optional GPU selection, frame-pacing work, and CLI validation/benchmark tools are available.
  • Quality/performance choice: In testing, v2 with Performance Mode disabled can produce less ghosting than the older build. Performance Mode remains available when lower GPU overhead matters more than image quality.
  • FP16: Half-precision processing is available on compatible hardware and can improve performance. Results vary by game and GPU.

Updating an existing experimental installation

  1. Quit games currently launched with ~/.local/bin/lsfg-vk-experimental.
  2. In Game Mode, choose Developer > Install Plugin from Zip and select this newer ZIP. Do not uninstall the experimental plugin first.
  3. Reload the plugin from Decky, or restart Game Mode if it does not reload automatically.

Existing experimental profiles, private layer files, and Steam launch options are retained. The public/original plugin may remain installed, but use exactly one plugin wrapper per game.

Important

  • This is an experimental build; test it per game.
  • The public and experimental plugins can coexist; select exactly one LSFG-VK wrapper per native Steam/Proton game (see README.md).
  • The isolated experimental wrapper bypasses other global implicit Vulkan layers (such as vkBasalt) for that game.
  • Confirm the detected Lossless.dll path before launching. Leaving it blank permits lsfg-vk automatic discovery.

Engine payload

  • Bundles checksum-verified lsfg-vk-2.0.0-dev28-experimental.1-linux.tar.xz.

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