github ethangreen-dev/lovely-injector v0.8.0

3 months ago

Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz
Linux x86_64-unknown-linux-gnu.tar.gz

New Contributors

Notable Changes

  • #187 Fixed broken cross-mod patch targeting on Mac.
  • #218 Fixed panic caused by attempting to obtain the extension of a file without one.
  • #188 The mod directory can now be set with the environment variable LOVELY_MOD_DIR.
  • #228 Modules injected via module patches are now always available if load_now is false or otherwise not set. The before field is now optional as it is not used when load_now is false or not set.
  • #228 Modules (including lovely) are now always accessible, even in different threads or when the game is restarted with love.event.restart (unless load_now is true).

Other Notes

  • Gamepass support is unfortunately blocked by my limited availability, but work shall continue soon. I've written up a quick and dirty todo list here: #160 (comment)
  • Mobile support is quickly improving thanks to the hard work of @WilsontheWolf and his liblovely project. This aims to make lovely's core codebase available for use in native contexts like within LuaJIT or Love2d. iOS (jailbroken) and mobile-maker support has experimental implementations, so we're hopeful that this is the silver bullet we need.
  • A million downloads!
  • ... And a lot more boring stuff that you can read about below.

What's Changed

Full Changelog: v0.7.1...v0.8.0

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