Changes since v0.1
- FramerateLimitMode: add setting to improve accuracy at cost of higher CPU usage
- VSync: add setting to adjust vsync
- FramerateFastLoad: add setting to disable vsync during load screen
- FramerateFastLoad: improve load screen detection
- WindowedBorderless: allow specifying window position
- FramerateLimit: temporarily disabled time-deviation-tracking code, since it may have broken framelimiter for some
Setup
Since Steam/DVD releases are packed with ancient DRM that doesn't play well with DLL wrappers, this pack includes a replacement game EXE to run the game with.
This EXE should be compatible with both the Steam release & the original DVD version, along with most OR2006 mods.
To set it up just extract the files from the release ZIP into your Outrun2006 Coast 2 Coast
folder, where OR2006C2C.EXE
is located, replacing the original EXE.
By default all tweaks mentioned below will be applied, but you can edit the Outrun2006Tweaks.ini
to customize them to your liking.
Recommend running the games Config.exe to setup video settings first before starting the game (if you want to use borderless windowed mode, edit outrun2006.ini
and add DX/WINDOWED = 1
)
If you have framerate issues where game doesn't run at your full FramerateLimit setting, try adding DX/WINDOWED = 1
to your outrun2006.ini
file and check if it helps.
Features
- Game can now run in borderless windowed mode; mouse cursor will now be hidden while game is active
- Adds a built-in framelimiter to prevent game from speeding up (along with an optional fix that can allow higher FPS without speedup)
- Fixes objects being culled out before reaching edge of screen
- Allows disabling vehicle LODs to reduce the ugly pop-in of them
- Disables culling of certain stage objects
- Can force anisotropic filtering level & enable transparency supersampling, greatly reducing aliasing around the edges of the track. (set
DX/ANTIALIASING = 2
in outrun2006.ini for best results) - Automatically disables DPI scaling on the game window, fixing scaling issues with certain setups
- Fixes broken lens flare effect by making game load it from correct path
- Heavily reduced load times by disabling framelimiter/vsync during load screens
All the above can be toggled/customized via the Outrun2006Tweaks.ini file.
There's also a semi-experimental fix to allow running above 60FPS without speedup, by locking the games tickrate to 60FPS while draw-rate is unlimited.
Since the game will still internally update at 60FPS this won't give as much benefit as a true framerate-unlock though.
(some things like animated textures & menu text also unfortunately have speed issues with it...)