RPCS3 for Xbox 0.1.35.0
The emulator core is updated to the current RPCS3 master (87 upstream changes from October 15 to 25). All the Xbox port's own changes are kept.
From RPCS3 upstream
- Faster game boots: cached PPU code is loaded on several threads, and the slowest parts are compiled first.
- SPU: reworked MFC command shuffling, SPU timer interrupts, mailbox event fixes, and a fix for high CPU use when an SPU thread group ends. SPU compiles are better balanced and skip duplicate functions.
- RSX: fixes for the FIFO restore position and the FIFO cache.
- Network: RPCN title small storage (TSS) support, more accurate P2P sockets, and the real netmask and route in cellNetCtl.
- Other fixes: save data limits for old games, debug SELF decryption,
sys_mmappererror checks,sys_prxstop-module command.
Port
- Our own parallel PPU cache loader is replaced by upstream's.
- The README's game list is updated from the telemetry data.
Install
Install Microsoft.UI.Xaml.2.8.appx if it's missing, then RPCS3Xbox-0.1.35.0.appx. It installs over 0.1.34.x as an update.
SHA256 RPCS3Xbox-0.1.35.0.appx: 6b5ae5832a32806145a4e86225258f61abfe4788b19dfca4504511e706e9371d