github elishacloud/dxwrapper v1.0.6542.21
DxWrapper v1.0.6542.21

latest release: v1.1.6900.22
2 years ago

Instructions:

  1. Download the dxwrapper.zip and unzip it to a folder.
  2. Determine which .dll file is needed for the game. This depends on many factors which will be explained on page created later. Most commonly it is ddraw.dll, dsound.dll or winmm.dll.
  3. Copy this .dll file from the 'Stub' folder plus the dxwrapper.dll and dxwrapper.ini files into the game's installation directory, next to the main executable file. For some games the main executable is in a subdirectory (like 'Bin', 'Exe' or 'App') so the files will need to be copied it into that directory. Overwriting existing game files is not usually recommended.
  4. Open up the dxwrapper.ini file in a text editor and enable the settings needed for the game.

Note: Try the options under the [Compatibility] section first. For many games these are all that are needed. See the Configuration for details on the options.

What's New?

  • Added DDrawCompat v0.3.1
  • Added Dd7to9 compatibility with many additional games
  • Added Dd7to9 support for display modes: 640x400, 320x240 and 320x200
  • Added option to remove scanlines in DirectDraw games
  • Added feature to fix byte alignment (pitch) issues in DirectDraw games
  • Added support for converting a few Direct3D 1-7 functions to Direct3D 9
  • Added option to ForceMixedVertexProcessing and ForceSystemMemVertexCache to fix some perf issues in Direct3D 9
  • Fixed issue in Direct3D 9 wrapper that could cause games to bypass the wrapper
  • Fixed AnisotropicFiltering in Direct3D9 to set texture filter to anisotropic mode
  • Many other fixes and updates

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