github elishacloud/dxwrapper v1.0.6387.21
DxWrapper v1.0.6387.21

latest releases: v1.1.6900.22, v1.0.6542.21
3 years ago

Instructions:

  1. Download the DxWrapper.zip and unzip it to a folder.
  2. Determine which .dll file is needed for the game. This depends on many factors which will be explained on page created later. Most commonly it is ddraw.dll, dsound.dll or winmm.dll.
  3. Copy this .dll file from the 'Stub' folder plus the dxwrapper.dll and dxwrapper.ini files into the game's installation directory, next to the main executable file. For some games the main executable is in a subdirectory (like 'Bin', 'Exe' or 'App') so the files will need to be copied it into that directory. Overwriting existing game files is not usually recommended.
  4. Open up the dxwrapper.ini file in a text editor and enable the settings needed for the game.

Note: Try the options under the [Compatibility] section first. For many games these are all that are needed. See the Configuration for details on the options.

What's New?

  • Added Dd7to9 compatibility with many games
  • Added option for AudioClipDetection
  • Added Anisotropic Filtering support in DirectX 9
  • Added option to Blt to GDI for Dd7to9
  • Added filter in DirectX 9 wrapper for windows event messages to prevent some games from hanging
  • Updated dinputto8 module to fix joystick and keyboard issues with some dinput games
  • Added wrapper for dwmapi.dll
  • Better handing of ddraw structures for Dd7to9
  • Allow present even with locked surfaces when using Dd7to9
  • Call present after setting color control or gamma control when using Dd7to9
  • Fixed surface pitch when using Dd7to9
  • Fixed SpeakerConfig options
  • Fixed stability issues with many DirectDraw games

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