github elishacloud/dxwrapper v1.0.2383.20
DxWrapper v1.0.2383.20

latest releases: v1.1.6900.22, v1.0.6542.21, v1.0.6387.21...
6 years ago
  • Added support for d2d1.dll, d3d10.dll, d3d10core.dll, d3d11.dll, d3d12.dll, d3dim.dll, d3dim700.dll, dciman32.dll, dinput8.dll, msacm32.dll, msvfw32.dll, vorbisfile.dll, winmmbase.dll, xlive.dll
  • Added Stub dll to load DxWrapper
  • Added an ASI loader
  • Added full ddraw wrapper to create a fix for Star Trek Armada 1
  • Added AntiAliasing support (Windows 10 only)
  • Added full d3d9 wrapper
  • Added hook for GetProcAddress to handle wrapped functions that are missing or not available in the OS
  • Added hook for GetModuleFileName to fix module name in modules loaded from memory
  • Added mutex to ensure that DxWrapper is not loaded twice
  • Added multiple config file support
  • Added log for video card type and description
  • Updated Fullscreen to check for the child handle to fix display issues with Gangsters Organized Crime and sound issues with Alien Nations
  • Updated DDrawCompat to install hooks with DllGetClassObject to fix display issues with Gangsters Organized Crime
  • Updated DSoundCtrl default settings
  • Updated d3d8to9 code to v1.7.0
  • Updated d3d8to9 to load d3d9 sooner
  • Fixed d3d8to9 when device is not ready
  • Fixed d3d8to9 PixelShader issue in Silent Hill 2
  • Fixed crash when wrapped functions return void and those functions are not available in the OS
  • Fixed some possible multi-threading issues
  • Fixed heap corruption issue with debug build
  • Fixed minor memory leak in WriteMemory
  • Fixed ResetScreenRes option to fix screen brightness for Silent Hill 2 when using WineD3D
  • Fixed issue with wrapper mode detection
  • Fixed winmm library function names
  • Fixed Disasm unloading
  • Unhook wrapper APIs when unloading
  • Unhook UnhandledExceptionFilter APIs when unloading
  • Disabled extra d3d8to9 logging in Release build

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