Analytics
- Optimized code
- Enabled on CocoonJS by default
Core
- Added support for low framerate debugging
- Fixed to delete pandaConfig, when booting
- Removed parameters from
startmethod - Optimized code
Debug
- Added physic bodies count
- Added emitters count
- Added timers count
Loader
- Removed logo
- Fixed loader bar position on CocoonJS WebGL
Particle
- Changed default values on
Emitter
Physics
- Fixed body's
collisionGroupwhen removed fromWorld - Added
forceproperty toBody - Added
dampingproperty toBody - Fixed to skip
velocityLimitwhen 0 onBody - Added
addTomethod toBody - Changed default
velocityLimitto 0 onBody - Fixed multiple collisions on
World - Fixed
addShapeto returnthisonBody - Cleaned and optimized
Worldcode - Fixed body removing
- Optimized and cleaned
CollisionSolvercode - Removed
Lineclass - Added remove method to
Body
Renderer
- Added
onlyTexturesparameter toanimonSpriteSheet - Optimized code
Scene
- Added
clearmethod
Storage
- Fixed to get
idfrom attribute if not defined in constructor
System
- Moved canvas creation to
initRenderermethod - Fixed centering and scaling on CocoonJS WebGL
- Fixed screencanvas
- Replaced
navigator.isCocoonJSwithgame.device.cocoonJS - Removed constructor parameters
Timer
- Changed
maxStepattribute tominFPS