github eden-emulator/Releases v0.2.0-rc1
Eden v0.2.0-rc1

13 hours ago

Changelog

This release contains several new features and UX improvements, notably:

  • Updates and DLC without installing to NAND
  • A grid and icon-only view for desktop
  • Direct mod import from a folder or zip file
  • Turbo and Slow mode toggles

And, of course, your usual dose of performance improvements, bug fixes, and regression fixes from earlier versions.
If you wish to see the full changelog, check out https://git.eden-emu.dev/eden-emu/eden/compare/v0.1.1...v0.2.0-rc1 as always.

Enjoy, and happy (late, for our more eastward friends) Valentine's Day!

Universal

  • Updates and DLCs can now be selected and used without having to install them to NAND
    • On Android, this is done in Settings -> Manage Game Folders -> "+" -> External Content Folder
    • On Desktop, this is done in Settings -> General -> External Content
  • Added configurable speed-up and slow-down hotkeys
    • On Android, this is located in the Quick Settings menu
  • Some frequently-used sets and maps have been replaced with a faster implementation
  • The web token and username are now generated automatically
  • The console and battery serial are now generated automatically
    • This may safeguard against adversarial mods or programs attempting to determine if they are running on an emulator.
  • Improved JIT caching and page performance
  • Fixed Super Mario All Stars game switching
  • Fixed booting on some games that require an attached microSD card
  • Fixed regressions in Sonic x Shadow and NSMBU Deluxe
  • Fixed flickering and performance in Luigi's Mansion 3 (again)

Renderer

  • Improved rendering performance on Mali-based chipsets
  • Improvements to macOS/MoltenVK surface handling
  • Added an option to specify the target frame pacing
    • This improves frame pacing in situations where the monitor refresh rate and game FPS don't match.
  • Fixed persistent ExtendedDynamicState-related graphical glitches that would occur on Windows

Desktop

  • Added a grid view
    • Game names can be turned off for a TV-like icon-only view
    • This can be accessed in the View menu
  • Added the ability to import mods and cheats from a folder or zip file
  • The game list now scrolls smoothly with a mouse wheel, and can be horizontally shift-scrolled as well
  • Fixed Nintendo controllers having incorrect axis ordering

Android

  • Removed the now-redundant LRU Cache option
  • Added a button to the home screen to launch the Switch home menu
  • Added profile management, ported from the desktop implementation
  • Fixed some issues with Quick Settings
  • Added GPU debug logging

Internal

  • The minimum Vulkan version is now 1.4.321
  • The build system is more or less stable now, and changes thereof should slow down for the foreseeable future.

Packages

Targets

Each build is optimized for a specific architecture and uses a specific compiler.

  • aarch64/arm64: For devices that use the armv8-a instruction set; e.g. Snapdragon X, all Android devices, and Apple Silicon Macs.
  • amd64: For devices that use the amd64 (aka x86_64) instruction set; this is exclusively used by Intel and AMD CPUs and is only found on desktops.

Compilers

  • MSVC: The default compiler for Windows. This is the most stable experience, but may lack in performance compared to any of the following alternatives.
  • GCC: The standard GNU compiler; this is the default for Linux and will provide the most stable experience.
  • PGO: These are built with Clang, and use PGO. PGO (profile-guided optimization) uses data from prior compilations
    to determine the "hotspots" found within the codebase. Using these hotspots,
    it can allocate more resources towards these heavily-used areas, and thus generally see improved performance to the tune of ~10-50%,
    depending on the specific game, hardware, and platform. Do note that additional instabilities may occur.

Linux

Linux packages are distributed via AppImage.
zsync files are provided for easier updating, such as via
AM.

Build Type GCC PGO Notes
amd64 GCC (zsync) PGO (zsync)
Legacy amd64 GCC (zsync) PGO (zsync) Pre-Ryzen or Haswell CPUs (expect sadness)
Steam Deck GCC (zsync) PGO (zsync) Zen 2, with additional patches for SteamOS
ROG Ally X GCC (zsync) PGO (zsync) Zen 4
aarch64 GCC (zsync) PGO (zsync)

Debian/Ubuntu

Debian/Ubuntu targets are .deb files, which can be installed via sudo dpkg -i <package>.deb.

Target amd64 aarch64 Notes
Ubuntu 24.04 amd64 aarch64 Not compatible with Ubuntu 25.04 or later
Debian 12 amd64 aarch64 Drivers may be old
Debian 13 amd64 aarch64

Room Executables

These are statically linked Linux executables for the eden-room binary.

Windows

Windows packages are in-place zip files. Setup files are soon to come.
Note that arm64 builds are experimental.

Compiler amd64 arm64 Notes
MSVC amd64
MinGW amd64 arm64 May have additional bugs/glitches
MinGW PGO amd64 arm64

Android

Build Description
Android Standard Single APK for all supported Android devices (most users should use this)
Android x86_64 For devices running Chrome/FydeOS, AVD emulators, or certain Intel Atom Android devices.
Android Optimized For any Android device that has Frame Generation or any other per-device feature
Android Legacy For Adreno A6xx and other older GPUs

macOS

macOS comes in a tarballed app. These builds are currently experimental, and you should expect major graphical glitches and crashes.
In order to run the app, you may need to go to System Settings -> Privacy & Security -> Security -> Allow untrusted app.

File Description
macOS For Apple Silicon (M1, M2, etc)

Source

Contains all source code, submodules, and CPM cache at the time of release.
This can be extracted with tar xf Eden-Source-v0.2.0-rc1.tar.zst.

File Description
tar.zst Source as a zstd-compressed tarball (Windows: use Git Bash or MSYS2)

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