github eden-emulator/Releases v0.0.4-rc3
Eden v0.0.4-rc3

9 hours ago

Changelog

This release has been focused on fixing overall regressions found since 0.0.3, in tandem to prepare for a full 0.0.4. We hope to offer users a more stable experience with this new release candidate.

As always, clear your shader caches as the vulkan pipeline parameters continues to change.

Critical

  • Experimental support for firmware versions 21.x is now available.
    • Most software applets work as expected, but like 20.x, the home menu is currently missing game icons.

Universal

  • Reduce SPSC/MPSC queue contention, increases performance for various games
    • Mileage may vary, on tested hardware games could get up to 10 FPS extra
  • Translations have been updated
  • Fixed performance regressions (stuttering) found in Tears of the Kingdom

Renderer

  • Fix SURED() having inappropriate behaviour for certain decoding fields
  • Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.
  • Improved Pokemon: Legends Z-A graphical bugs
    • Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions.
    • Flickering and invisible objects may still be present.
  • Fixed flipped screen in 20xx

Desktop

  • Working MinGW (Windows) builds for arm64 are now available.
    • This primarily targets Snapdragon X laptops.
  • Fixed several issues with Ryujinx save data linking.
    • Attempting a "From Eden" link and saving on Ryujinx would destroy the link.
    • Windows would often fail to create a link at all, especially if the path contained spaces.
    • Prior link detection was unreliable.
  • Fixed several issues with the orphaned profile detector.
    • A bunch of extra zeroes would appear in the "good" profiles list
    • Automatically-created profiles for games like Smash Ultimate and Factorio were included in the "bad" profile list.
  • Fixed a bug on POSIX where the app would immediately crash in scenarios where USER was unset.

Android

  • Fixes crashes on Ender Magnolia and UE4 games introduced by defered allocations
    • UE4 games should be more stable
  • Remove ScopedJitExecutor; fixes crashes in Assasins Creed 3
    • Scoped JIT sucks and will hopefully never be brought up ever again
  • Custom CPU Ticks can now have its value typed in manually.
  • Setting to manually set app language
  • Fixed carousel view occasionally clipping out of the bottom of the screen.
  • Added a system information dialog
    • Contains CPU, GPU, system, etc. info
  • Shader cache is now wiped whenever the GPU driver is changed.

Internal

  • MinGW and macOS builds are now fully static.
    • macOS now only contains its MoltenVK dependency, whereas MinGW builds are self-contained executables.
  • Fix FFmpeg annoyances for Solaris and BSD
  • Reduce code duplication on shader_recompiler
  • Provide fallbacks for platforms without atomic 128 bit swaps
  • Fix formatting for big endian targets

Builds

MSVC/arm64 builds have been retired, and replaced with MinGW/arm64 builds. Additionally, all MSVC PGO builds have been removed due to a lack of performance gain, and are replaced by MinGW PGO builds.

TL;DR

Again these changelogs aren't that long, but for the sake of briefness:

  • Fixes for Pokemon ZA on AMD
  • Fixes for Ender Magnolia on Android and other UE4 games
  • Fixes for regressions from 0.0.4-rc1 and 0.0.4-rc2
  • Initial Firmware 21 support
  • Windows on ARM support

Packages

Android Antutu builds can be found here.

Linux

Linux packages are distributed via AppImage.
zsync files are provided for easier updating, such as via
AM.

Build Type GCC PGO Notes
amd64 GCC (zsync) PGO (zsync)
Legacy amd64 GCC (zsync) PGO (zsync) Pre-Ryzen or Haswell CPUs (expect sadness)
Steam Deck GCC (zsync) PGO (zsync) Zen 2, with additional patches for SteamOS
ROG Ally X GCC (zsync) PGO (zsync) Zen 4
aarch64 GCC (zsync) PGO (zsync)

Debian/Ubuntu

Debian/Ubuntu targets are .deb files, which can be installed via sudo dpkg -i <package>.deb.

Target amd64 aarch64 Notes
Ubuntu 24.04 amd64 aarch64 Not compatible with Ubuntu 25.04 or later
Debian 12 amd64 aarch64 Drivers may be old
Debian 13 amd64 aarch64

Windows

Windows packages are in-place zip files. Setup files are soon to come.
Note that arm64 builds are experimental.

Compiler amd64 arm64 Notes
MSVC amd64
MinGW amd64 arm64 May have additional bugs/glitches
MinGW PGO amd64 arm64

Android

For more spoofed package name builds, see here

Build Description
Android Standard Single APK for all supported Android devices (most users should use this)
Android Optimized For any Android device that has Frame Generation or any other per-device feature
Android Legacy For Adreno A6xx and other older GPUs

macOS

macOS comes in a tarballed app. These builds are currently experimental, and you should expect major graphical glitches and crashes.
In order to run the app, you may need to go to System Settings -> Privacy & Security -> Security -> Allow untrusted app.

File Description
macOS For Apple Silicon (M1, M2, etc)

Source

Contains all source code, submodules, and CPM cache at the time of release.
This can be extracted with tar xf Eden-Source-v0.0.4-rc3.tar.zst.

File Description
tar.zst Source as a zstd-compressed tarball (Windows: use Git Bash or MSYS2)

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