github eden-emulator/Releases v0.0.3-rc2
Eden v0.0.3-rc2

latest releases: v0.0.3, v0.0.3-rc3
one month ago

This is the second release candidate for version 0.0.3. This RC is in feature-freeze, and is intended to help test upcoming features and fix any pertinent issues and bugs. All users are encouraged to test out this release and provide feedback/issue reports when applicable. In the meantime, if you prefer to have the most stable experience possible, you are likely better off waiting for the stable release.

If this RC is deemed safe to release after the initial 1-week testing phase, it will be promoted to stable and distributed as the final 0.0.3 release. Otherwise, more candidates will be published, and after final tests are concluded and the last RC is marked ready for release, it will be promoted to stable and released as 0.0.3.

Changelog

This release fixes several major regressions regarding the JIT backend and Vulkan. Users that had issues with rc1 are highly encouraged to update.

  • Fixed games crashing on launch or failing to boot (crueter, Lizzie, MaranBr, Eden Testers)
  • Fixed SteamOS controllers not properly enumerating (crueter, Eden Testers)
  • Fixed gloom rendering issues in TotK (Camille LaVey, Maufeat)
  • Fixed RDNA3 rendering issues in various games (Maufeat, Eden Testers)
  • Enforce xcb platform on Qt frontend (crueter, Samueru, Eden Community)
  • Fixed Qt theming on Linux (Samueru)
  • Fixed SSL alpn implementation (Maufeat)
    • Notably, this fixes certain Jackbox games

Packages

Desktop builds will automatically put data in ~/.local/share/eden on Linux, or
%APPDATA%/eden on Windows. You may optionally create a user directory in the
same directory as the executable/AppImage to store data there instead.

Linux

Linux packages are distributed via AppImage. Each build is optimized for a specific architecture.
See the Description column for more info. Note that legacy builds will always work on newer systems.
zsync files are provided for use with certain AppImage updaters.

Warning

By default, the AppImages enforce the xcb platform for Qt. Wayland causes a significant
amount of issues that simply can't be solved on our end. You may change it to Wayland if you
wish, but expect things to break. You will only receive limited support if using Wayland.

Build Description
amd64 (legacy) (zsync) For CPUs older than 2013 or so
amd64 (zsync) For any modern AMD or Intel CPU
Steam Deck (zsync) For Steam Deck and other >= Zen 2 AMD CPUs
ROG Ally X (zsync) For ROG Ally X and other >= Zen 4 AMD CPUs
armv8-a (WIP) (zsync) For ARM CPUs made in mid-2021 or earlier
armv9-a (WIP) (zsync) For ARM CPUs made in late 2021 or later

Windows

Windows packages are in-place zip files.

Build Description
amd64 For any Windows machine running an AMD or Intel CPU
arm64 (WIP) For any Windows machine running a Qualcomm or other ARM-based SoC. Currently a work-in-progress.

Android

Build Description
Android Standard Single APK for all supported Android devices (most users should use this)
Android Optimized For any Android device that has Frame Generation or any other per-device feature
Android Legacy For A6xx. Fixes any games that work on newer devices but don't on Adreno 6xx

Source

Contains all source code, git history, and branches at the time of release.

File Description
zip Source as a zip archive (all platforms)
tar.zst Source as a zstd-compressed tarball (Windows requires 7zip)

Other Platforms

Other platforms, including FreeBSD, Solaris (OpenIndiana), and macOS are
able to be built from source, but are not available for download at this time.
Stay tuned!

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