github ecruells/resident-evil-pc-decomp residentevil-v1.0.0
residentevil: v1.0.0

one month ago

1.0.0 (2026-09-08)

Features

  • add release workflow with release-please versioning (2ffc181)
  • added jap saveload menu strings and layout (7d46c59)
  • added support for japanese text encoding and globals texts (9ffe0bd)
  • implement debug menu in the spirit of classic rebirth one (2c83e4f)
  • implement xinput support (e994317)

Bug Fixes

  • 2f map canvas not fading out when use lighter (dace6db)
  • add missing emd (4bc18bb)
  • crash opening the options menu in release build (14b9e08)
  • events not waiting voice playing end (e2a87ef)
  • incorrect itembox list frame elements positions (d40dece)
  • incorrect minimi aim angles (e259700)
  • missing swallowed animation (eb73481)
  • no blood effect in hunter slashing rebecca (01cd0b3)
  • no gory explosion effect rendering (4e6d066)
  • no voices audio in underground barrys death scene (f134762)
  • odd web spinner behaviour (5e25675)
  • passcode panels light always red colored when passcode inserted instead of blue (5725961)
  • regenerated all 896 bytes of the table for effect sprites (cde96c4)
  • remove sparkle effect when picking item (a419b98)
  • rename misnormer depth to texturePage (020e2b5)
  • texture bankid and cell bug (a5b25c8)
  • textureDesc misnormer properties (56dceda)
  • wasp red blood effect bug (db328d9)
  • water tank transparent in study 2f (288468b)
  • wrong sweep color when healing (922e344)
  • wrong weapons reload anim and implement missing falling magazine anim (5e91705)
  • zombies vomit not rendering (3644404)

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